![]() ![]() I loved the bladed wagasa umbrella, which attacks by spinning like a top and powers up when you parry a kemono. There are only eight weapons, but the lean arsenal is full of delightful surprises. Wild Hearts does excel in the moments you're flying through the air with a claw blade latched into a monster's back, turning yourself into a projectile Edward Scissorhands, or when you land the third hit in a hammer combo string to crumple a monster's face in. The reward is some sweet, sweet crafting material to use for your next piece of armor or a slightly more powerful weapon. The goal in every fight isn't just to win, but to break specific body parts-usually the face, the tail, the claws or wings. Each one has the complexity and ferocity of a boss in a Japanese character action game, with a set of telegraphed attacks to learn and a few even more powerful moves to throw at you when they become enraged. Just like Capcom's Monster Hunter before it, Wild Hearts sets you on the trail of giant beasts that need culling. Wild Hearts won't technically allow me to wipe the species from existence, but it's good to have dreams, right? ![]() At least I can now do the next best thing: wear that dead tiger's skin as armor to go on a genocidal rampage. Wild Hearts is a hunting game that pontificates on the delicate balance of nature at every opportunity, but there were more than a few moments where I was ready to raze all of feudal Japan and be done with some of this game's more tedious fights and aggravating performance problems.
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